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Building Virtual Reality with Unity and Steam VR 1 Jeff W Murray eBook Visionneuse PDF XQL

Building Virtual Reality with Unity and Steam VR 1 Jeff W Murray eBook Lecteur PDF gratuit Building%20Virtual%20Reality%20with%20Unity%20and%20Steam%20VR%201%20Jeff%20W%20Murray%20eBook

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  • The golden age of virtual reality is here; take the first step into V.R. programming and development with Jeff W. MurrayBuilding Virtual Reality with Unity and SteamVR. Murray explores some of the topical issues surrounding virtual reality; including V.R. sickness, telepresence, performance issues and practical ways to diminish these detrimental effects to make a more comprehensive experience. Building Virtual Reality also grants readers a hands-on approach with the Unity game engine and programming. The example projects and sample C# code found in the text are compatible with all SteamVR supported virtual reality head mounted displays that are currently available. This text is the essential survival guide to VR and VR development for any reader.



    Author Bio


    Jeff W. Murray has written two books Game Development for iOS with Unity3D, C# Game Programming Cookbook for Unity3D, both published by CRC Press. In his game development career spanning over 14 years, he has worked with some of the world Murray



    Key features




    • Discusses some of the key issues facing virtual reality and provides helpful tips for making better V.R. experiences.



    • Develop V.R. applications with practical examples geared to work with both the Oculus Rift and HTC Vive, as well as open source virtual reality (OSVR) headsets like the HDK.



    • Find out how to build both standing and seated experiences.



    • Tips on optimizing performance with the Unity Profilers.



    • Explore examples specifically for HTC Vive Controllers and picking up and throwing physics objects, including haptic feedback.



    • Discover how to build user interfaces for virtual reality, as well as discussing some best practices for V.R. based user interface design.



    • Written by a games industry veteran who has been a V.R. developer since the first Oculus development kit.


    ebook,Jeff W Murray,Building Virtual Reality with Unity and Steam VR,A K Peters/CRC Press,Programming - Games,COMPUTER,COMPUTERS,COMPUTERS / Programming / Games,Computer Applications,Computer Books General,Computer/General,Computers/Virtual Augmented Reality,Digital animation,Games,Games development programming,How-to/Do-it-yourself,Non-Fiction,Programming,Programming - Games,Scholarly/Undergraduate,Three-dimensional display systems,Three-dimensional display systems.,United States,VR,Video games - Design,Video games;Design.,Virtual reality - Computer programs,Virtual reality;Computer programs.,digital,digital; games; programming; VR,COMPUTERS / Programming / Games,Computers/Virtual Augmented Reality,Computers,Computer Books General,Digital animation,Games development programming

    Building Virtual Reality with Unity and Steam VR 1 Jeff W Murray eBook Reviews :



    The golden age of virtual reality is here; take the first step into V.R. programming and development with Jeff W. MurrayBuilding Virtual Reality with Unity and SteamVR. Murray explores some of the topical issues surrounding virtual reality; including V.R. sickness, telepresence, performance issues and practical ways to diminish these detrimental effects to make a more comprehensive experience. Building Virtual Reality also grants readers a hands-on approach with the Unity game engine and programming. The example projects and sample C# code found in the text are compatible with all SteamVR supported virtual reality head mounted displays that are currently available. This text is the essential survival guide to VR and VR development for any reader.



    Author Bio


    Jeff W. Murray has written two books Game Development for iOS with Unity3D, C# Game Programming Cookbook for Unity3D, both published by CRC Press. In his game development career spanning over 14 years, he has worked with some of the world Murray



    Key features




    • Discusses some of the key issues facing virtual reality and provides helpful tips for making better V.R. experiences.



    • Develop V.R. applications with practical examples geared to work with both the Oculus Rift and HTC Vive, as well as open source virtual reality (OSVR) headsets like the HDK.



    • Find out how to build both standing and seated experiences.



    • Tips on optimizing performance with the Unity Profilers.



    • Explore examples specifically for HTC Vive Controllers and picking up and throwing physics objects, including haptic feedback.



    • Discover how to build user interfaces for virtual reality, as well as discussing some best practices for V.R. based user interface design.



    • Written by a games industry veteran who has been a V.R. developer since the first Oculus development kit.

    ebook,Jeff W Murray,Building Virtual Reality with Unity and Steam VR,A K Peters/CRC Press,Programming - Games,COMPUTER,COMPUTERS,COMPUTERS / Programming / Games,Computer Applications,Computer Books General,Computer/General,Computers/Virtual Augmented Reality,Digital animation,Games,Games development programming,How-to/Do-it-yourself,Non-Fiction,Programming,Programming - Games,Scholarly/Undergraduate,Three-dimensional display systems,Three-dimensional display systems.,United States,VR,Video games - Design,Video games;Design.,Virtual reality - Computer programs,Virtual reality;Computer programs.,digital,digital; games; programming; VR,COMPUTERS / Programming / Games,Computers/Virtual Augmented Reality,Computers,Computer Books General,Digital animation,Games development programming

    Building Virtual Reality with Unity and Steam VR - edition by Jeff W Murray. Download it once and read it on your device, PC, phones or tablets. Use features like bookmarks, note taking and highlighting while reading Building Virtual Reality with Unity and Steam VR.


     

    Product details

    • File Size 11666 KB
    • Print Length 342 pages
    • Page Numbers Source ISBN 1138033510
    • Simultaneous Device Usage Up to 4 simultaneous devices, per publisher limits
    • Publisher A K Peters/CRC Press; 1 edition (June 14, 2017)
    • Publication Date June 14, 2017
    • Sold by  Services LLC
    • Language English
    • ASIN B0721QPVVW
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